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World War Units Strategy Guide
Units Overview
In World War, units are used when fighting other players or completing missions. Additional unit types are unlocked as you advance in level. Unlike other games, units are subject to casualties and may be permanently lost. They are grouped into four categories:
- Infantry
- Ground
- Water
- Air
The most important thing to understand is that you should treat all units as belonging to the same category. This is because each alliance member can use up to 3 units - it does not matter which category they are from.
Example: I have 9 alliance members and 27 ground units. I will be able to use all 27 ground units when fighting.
Unit |
Cost |
Upkeep |
Attack |
Defense |
Heavy Machine Gunners |
10,000 |
320 |
6 |
4 |
Rocketeers |
12,000 |
400 |
9 |
2 |
Commandos |
16,000 |
750 |
6 |
6 |
Tank Blasters |
48,000 |
3,200 |
17 |
5 |
Heavy Assault Squad |
150,000 |
10,000 |
28 |
16 |
Railgun Troopers |
960,000 |
34,000 |
90 |
4 |
Prisoner |
Loot |
0 |
0 |
1 |
Cadet Squad |
Loot |
0 |
1 |
0 |
Patrol Unit |
Loot |
0 |
1 |
2 |
Light Machine Gunner |
Loot |
0 |
3 |
1 |
Biosoldier Unit |
Loot |
250 |
6 |
3 |
Rebel Fighter |
Loot |
360 |
4 |
7 |
Nuclear Squad |
Loot |
1,200 |
10 |
5 |
Supply Truck |
2,500 |
0 |
2 |
2 |
Hum-Vee |
4,500 |
0 |
3 |
2 |
Light Tank |
12,500 |
650 |
6 |
4 |
Mobile Artillery |
25,000 |
1,000 |
9 |
6 |
Armored Personnel Carrier |
60,000 |
1,600 |
5 |
18 |
Stealth Tank |
125,000 |
2,400 |
20 |
13 |
Heavy Equipment Transport |
225,000 |
3,500 |
10 |
35 |
Amphibious Assault Vehicle |
340,000 |
4,200 |
28 |
24 |
SSM Launcher |
420,000 |
5,000 |
42 |
17 |
Armored Snow Hovercraft |
600,000 |
7,200 |
19 |
48 |
Mammoth Tank |
750,000 |
8,500 |
45 |
30 |
Predator Armor |
2,700,000 |
41,000 |
71 |
49 |
Hellfire Tank |
6,200,000 |
125,000 |
108 |
72 |
Mobile Howitzer Cannon |
Loot |
2,800 |
13 |
15 |
NLOS-C |
Loot |
10,000 |
52 |
25 |
Cruiser |
6,000 |
250 |
4 |
2 |
Transport |
10,000 |
400 |
2 |
7 |
Frigate |
30,000 |
800 |
11 |
5 |
Naval Tanker |
90,000 |
1,600 |
8 |
20 |
Naval Destroyer |
200,000 |
3,000 |
27 |
15 |
M80 Stiletto |
320,000 |
4,500 |
15 |
35 |
Submarine |
400,000 |
5,200 |
45 |
10 |
Helicopter Carrier |
600,000 |
6,500 |
28 |
34 |
Battleship |
720,000 |
8,000 |
42 |
28 |
Aircraft Carrier |
1,300,000 |
15,000 |
40 |
60 |
Elite Dreadnought |
5,600,000 |
78,000 |
94 |
78 |
Nuclear Battlecruiser |
|
|
|
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Corvette |
Loot |
600 |
9 |
4 |
Thresher Submarine |
Loot |
4,000 |
34 |
14 |
Nuclear Sub |
Loot |
12,500 |
65 |
20 |
Fighter |
7,500 |
300 |
6 |
1 |
Cargo Chopper |
14,000 |
600 |
6 |
4 |
Patrol Plane |
32,000 |
1,000 |
12 |
3 |
Harrier Jet |
100,000 |
2,200 |
24 |
5 |
Comanche Helicopter |
210,000 |
3,500 |
25 |
13 |
B-1 Lancer |
400,000 |
6,000 |
50 |
2 |
Stealth Jet |
650,000 |
10,000 |
50 |
15 |
X-20 Supersonic Aircraft |
840,000 |
12,000 |
68 |
6 |
Apache Helicopter |
1,000,000 |
14,000 |
52 |
30 |
B-2 Bomber |
1,650,000 |
22,000 |
110 |
5 |
Havoc Helicopter |
4,800,000 |
76,000 |
102 |
65 |
Aurora Aircraft |
18,000,000 |
425,000 |
165 |
100 |
Raptor Jet |
Loot |
8,000 |
45 |
14
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Units have the following components:
- Attack: Used to calculate your Attack points when Attacking
- Defense: Used to calculate your Defense points when Defending
- Cost: Purchase Price (can be sold for 50% of cost)
- Upkeep: ** IMPORTANT ** The amount that it costs to maintain that unit per income cycle.
Units Strategy
Unit casualties, upkeep costs, and varying attack and defense points make them one of the most important strategic elements of the game. Deciding what units to buy is an important consideration at every stage of the game.
Casualties
It is important to understand the role of casualties. Whenever your units are utilized in a fight or a mission, there is a random chance that you may lose one or more units. This possibility occurs even if you are just defending against an attacker. All units - including looted units - are subject to this risk.
This means that it may makes sense to purchase extra units in case you are attacked and can not actively replenish units that may be lost in battle.
Upkeep versus Income
The primary purpose of buying income buildings is to create a large money flow that supports the purchase of units. However, most higher level units have an upkeep cost that directly reduces your income stream. This lost income can never be recovered and it occurs every income cycle which means that a total upkeep cost of 20,000 per income cycle would result in losing at least 480,000 per day in lost income. Upkeep costs are commonly calculated as a % of your income stream and must be closely monitored. A high upkeep % too early in the game will significantly impact your future income growth.
Slow Down - Build Income
If you find that upkeep costs are having a significant impact on your income, then it may be time to slow down your character leveling and allow your income to build. This problem will only get worse as you advance in level and the costs grow geometrically (and your opponents are much stronger). This problem is compounded when you realize that each level that your character advances would require you to purchase up to 15 additional units (3 for each additional alliance member) assuming you want to maximize your fighting potential.
Purchase Strategically
When deciding what units to buy, you need to carefully consider the units Upkeep costs, Attack Points and Defense Points. Assuming you can afford to buy the unit, cost should not be a factor in your decision making as it is only a one time expenditure. Keeping in mind the reduction in income from upkeep, it does not always make sense to buy the best available units.
If you are winning most of your fights with your current units, then it may make more strategic sense to not increase your upkeep and allow your income to build at a faster rate.
Maximize Your Fighting Potential
World War allows each alliance member (up to 5 per level) to use 3 units each (regardless of category). You should always make sure that every alliance member has at least 3 units that they can use in a fight.
Attack and Defense
Each unit has an attack and defense score that is used to calculate the results of a fight. Only the attack score is used when you initiate an attack while only the defense score is used when you are attacked. If you are losing fights that you initiate, it may make sense to purchase units that increase your attack score in order to increase your chance of success. Conversely, if you are losing when you get attacked, you may want to increase the defensive point value of your units.
Defense Buildings
Although they are technically buildings, defense buildings are an important consideration when forming a strategy for purchasing units. You can think of them as additional units that provide additional defense points whenever you are attacked. These additional "units" also have the benefit of zero upkeep costs.
Because there are no limits on the number of defense buildings that your base uses, they can become a very significant factor when a large number are acquired. This means that it may not be necessary to purchase as many defense orientated units to protect yourself from attack.
Units Table
The following is a complete list of all units available in World War including those that can be randomly received as Loot for completing specific missions. Please note that promotional units are not included because they can not be acquired within the game. For pictures of loot items, see the World War Loot Guide.
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