|
|
|
Abilities
|
|
|
|
|
|
|
|
|
|
Vampires Live Abilities Strategy Guide
Abilities Overview
Abilities are a very important part of Vampires Live and are used when Completing Missions or Fighting. As your character increases in level, more powerful abilities become available.
In Vampires Live, abilities are grouped into three categories:
- Physical
- Sensory
- Transformations
This is important to understand because when fighting, each clan member can ONLY use up to 1 of each category of ability.
For example: If I have 3 clan members and 5 Physical, 2 Sensory and 7 Transformation Abilities then when fighting, my clan will only use 3 Physical, 2 Sensory and 3 Transformation Abilities. The extra abilities are NOT used.
Abilities have the following components:
- Attack: Used to calculate your Attack points when Attacking
- Defense: Used to calculate your Defense points when Defending
- Cost: Purchase Price (can be sold for 50% of cost)
- Upkeep: ** IMPORTANT ** The amount that it costs to maintain that ability per income cycle.
Abilities Strategy
The upkeep costs associated with abilities make them one of the most important strategic elements of the game. Deciding when to buy abilities and which abilities to buy can significantly impact your long term success in the game.
Upkeep versus Income
The primary purpose of building a large income stream is to enable the purchase and upkeep of abilities. However, most higher level abilities have an upkeep cost that directly reduces your income stream. This lost income can never be recovered and it occurs every income cycle which means that a total upkeep cost of 5,000 per income cycle would result in losing at least 120,000 per day in lost income. Upkeep costs are commonly calculated as a % of your income stream. I personally like to keep my upkeep at no more than 10-20% of my income - but this can vary depending on your playing style.
Slow Down - Build Income
If you find that upkeep costs are having a significant impact on your income, then it may be time to slow down your character leveling and allow your income to build. This problem will only get worse as you advance in level and the costs grow geometrically (and your opponents are much stronger). This problem is compounded when you realize that each level that your character advances would require you to purchase up to 15 additional abilities (5 of each) assuming you want to maximize your fighting potential.
Purchase Strategically
When deciding which ability to buy, you need to carefully consider the abilities Upkeep, Attack and Defense and whether it is even necessary to upgrade your abilities. Assuming you can afford to buy the ability, cost should not be a factor in your decision making as it is only a one time expenditure. Keeping in mind the reduction in income from upkeep, it does not always make sense to buy the best available abilities.
If you are winning most of your fights with your current abilities, then it may make more strategic sense to not increase your upkeep and allow your income to build at a faster rate.
Maximize Your Fighting Potential
Because the game allows each clan member (up to 5 per level) to use 1 of each ability type when fighting, you should always make sure that everyone has at least 1 ability from each category that can be utilized in a fight. It does not have to be the best available ability, but they should at least have something to fight with.
Attack and Defense
Each ability has an attack and defense score that is used to calculate the results of a fight. Only the attack score is used when you initiate an attack while only the defense score is used when you are attacked. If you are losing fights that you initiate, it may make sense to purchase abilities that increase your attack score in order to increase your chance of success. Conversely, if you are losing when you get attacked, you may want to increase the defensive point value of your abilities.
Doubling up on Abilities
If you look closely at the attack and defense values for the different abilities, you will find that some of them are more attack orientated or defense orientated. This means that you may find it makes sense to "double up" on certain abilities in order to maximize both your attack and defense potential. This makes strategic sense because the game automatically chooses the best available attack abilities when you are attacking and the best available defense abilities when you are defending.
For example, if I have 10 clan members and 10 Stealth (Atk 2, Def 2) plus 10 Thick Skin (Atk 1, Def 4) then when I attack, I will be utilizing the 10 Stealth because their attack value is greater than that of the Thick Skin (2>1). However, when I defend, I will automatically use the 10 Thick Skin because of their higher defense value (4>2).
It is important to remember that there is no "perfect" strategy for acquiring abilities. These are just guidelines that every player can adapt to fit their own playing style.
Abilities Table
The following is a complete list of all abilities available in Vampires Live including those that can be received as Loot for completing missions. Please note that promotional abilities are not included because they can not be acquired within the game.
Physical Ability List:
Level |
Physical |
Cost |
Upkeep |
Attack |
Defense |
1 |
Fangs |
300 |
0 |
1 |
0 |
1 |
Sharp Claws |
700 |
0 |
1 |
1 |
2 |
Stealth |
1,000 |
0 |
2 |
2 |
4 |
Thick Skin |
1,500 |
0 |
1 |
4 |
5 |
Frenzied Strength |
2,000 |
0 |
3 |
3 |
7 |
Regeneration |
5,000 |
0 |
2 |
5 |
10 |
Infection |
12,000 |
500 |
6 |
4 |
12 |
Alluring Voice |
32,000 |
1,000 |
11 |
3 |
15 |
Ungodly Speed |
100,000 |
2,000 |
12 |
10 |
18 |
Icy Touch |
125,000 |
2,700 |
16 |
9 |
20 |
Vampiric Flight |
150,000 |
3,000 |
8 |
19 |
25 |
Consume Prey |
200,000 |
4,000 |
18 |
10 |
28 |
Leeching Grasp |
320,000 |
5,000 |
20 |
11 |
30 |
Control Mind |
450,000 |
6,000 |
15 |
20 |
34 |
Withering Aura |
550,000 |
9,000 |
13 |
25 |
38 |
Ungodly Strength |
650,000 |
10,000 |
22 |
18 |
42 |
Hobnail Claws |
800,000 |
16,000 |
23 |
23 |
46 |
Pestilence |
920,000 |
23,000 |
24 |
26 |
50 |
Ancient Flesh |
1,100,000 |
27,000 |
20 |
36 |
56 |
Nightspeed |
1,300,000 |
32,000 |
22 |
38 |
61 |
Preternatural Strength |
1,500,000 |
37,000 |
35 |
33 |
65 |
Horrifying Gaze |
1,800,000 |
45,000 |
44 |
29 |
71 |
Sabretooth Fangs |
2,100,000 |
52,000 |
52 |
27 |
75 |
Marble Hard Flesh |
2,400,000 |
60,000 |
36 |
49 |
80 |
Burning Touch |
2,800,000 |
70,000 |
54 |
37 |
85 |
Bat Wings |
3,200,000 |
80,000 |
47 |
52 |
Sensory Ability List:
Level |
Sensory |
Cost |
Upkeep |
Attack |
Defense |
1 |
Sense Danger |
250 |
0 |
0 |
1 |
1 |
Smell Prey |
800 |
0 |
1 |
1 |
3 |
Unearthly Hearing |
1,800 |
0 |
0 |
4 |
6 |
Unholy Reflexes |
6,000 |
0 |
3 |
4 |
9 |
Sense Prey |
15,000 |
1,000 |
4 |
7 |
11 |
Night Vision |
38,000 |
1,500 |
7 |
9 |
14 |
Chilling Presence |
84,000 |
2,000 |
12 |
8 |
16 |
Read Minds |
125,000 |
2,500 |
8 |
16 |
19 |
Undead Will |
210,000 |
4,000 |
15 |
12 |
23 |
Unnatural Instinct |
300,000 |
5,000 |
14 |
15 |
27 |
Blood Frenzy |
450,000 |
6,500 |
18 |
15 |
32 |
Ungodly Senses |
600,000 |
8,000 |
17 |
19 |
35 |
Enthrall |
730,000 |
14,000 |
21 |
18 |
40 |
Tormenting Whispers |
950,000 |
21,000 |
23 |
25 |
45 |
Vampiric Fortitude |
1,150,000 |
28,000 |
24 |
30 |
52 |
Horrid Illusion |
1,350,000 |
34,000 |
33 |
27 |
58 |
Mesmerize |
1,520,000 |
38,000 |
29 |
36 |
64 |
Blood Beckon |
1,900,000 |
48,000 |
34 |
37 |
68 |
Deranged Terror |
2,100,000 |
53,000 |
45 |
31 |
73 |
Fanatic Lure |
2,400,000 |
60,000 |
31 |
50 |
78 |
Wave of Insanity |
2,800,000 |
70,000 |
51 |
35 |
83 |
Blood Agony |
3,200,000 |
80,000 |
62 |
30 |
Transformation Ability List:
Level |
Transformation |
Cost |
Upkeep |
Attack |
Defense |
1 |
Raven |
20,000 |
0 |
3 |
3 |
1 |
Beast |
40,000 |
0 |
4 |
5 |
5 |
Bat |
60,000 |
0 |
4 |
6 |
8 |
Shadow Form |
90,000 |
500 |
5 |
9 |
17 |
Ghoul |
400,000 |
2,000 |
10 |
12 |
22 |
Demon |
1,000,000 |
10,000 |
20 |
24 |
26 |
Plague of Locusts |
1,500,000 |
20,000 |
26 |
23 |
31 |
Necromancer |
2,000,000 |
30,000 |
28 |
26 |
36 |
Swarm of Rats |
3,500,000 |
65,000 |
31 |
30 |
40 |
Archfiend |
5,000,000 |
100,000 |
34 |
33 |
47 |
Cloud of Bats |
7,000,000 |
150,000 |
35 |
40 |
51 |
Hellhound |
9,000,000 |
200,000 |
57 |
36 |
55 |
Basilisk |
11,000,000 |
275,000 |
58 |
38 |
70 |
Lich |
25,000,000 |
625,000 |
65 |
55 |
Mission Loot List:
Level |
Catagory |
Loot Item |
Mission Name |
Sell |
Upkeep |
Attack |
Defense |
|
Physical |
Silent Travel |
Subdue a Criminal |
75 |
0 |
3 |
2 |
|
Sensory |
Ominous Presence |
Evade Hunters |
650 |
0 |
5 |
4 |
|
Physical |
Rabid Fangs |
Terrorize the Park |
875 |
0 |
6 |
3 |
|
Extra |
Map of Safehouse |
Spy on Hunters |
500 |
0 |
0 |
0 |
|
Sensory |
Smell Fear |
Find Source of Infection |
5,250 |
0 |
13 |
6 |
12 |
Physical |
Berserk |
Attack Cultists |
11,000 |
300 |
13 |
8 |
15 |
Physical |
Stiletto Claws |
Kill Cultist Bodyguards |
33,000 |
2,000 |
16 |
11 |
18 |
Sensory |
Occult Insight |
Feed on Head Priest |
83,750 |
3,500 |
12 |
17 |
19 |
Extra |
Map to Ritual Chamber |
Examine Priest's Chamber |
75,000 |
0 |
0 |
0 |
22 |
Physical |
Vampiric Conversion |
Convert Enemy Vampire |
87,500 |
3,200 |
21 |
9 |
23 |
Extra |
Map to Mansion |
Interrogate Vampire |
50,000 |
0 |
0 |
0 |
28 |
Physical |
Demonic Might |
Fight a High Demon |
130,000 |
5,000 |
22 |
9 |
35 |
Sensory |
Blood Moon Focus |
Subjugate Head Werewolf |
332,500 |
14,000 |
20 |
29 |
46 |
Extra |
Soul Amulet |
Search Old Graveyard |
500,000 |
0 |
0 |
0 |
50 |
Physical |
Frostbite Aura |
Defeat Ancient Lich |
505,000 |
32,000 |
30 |
29 |
67 |
Sensory |
Raised Awareness |
Interrogate Vampire Lord |
1,000,000 |
51,000 |
34 |
46 |
100 |
Sensory |
Pureblood Knowledge |
Slay Vampire God |
2,100,000 |
120,000 |
76 |
44 |
Elders Coffin List (Available from Elders Menu):
Level |
Coffin |
Name |
Type |
Atk |
Def |
Price |
Sell |
Upkeep |
Chance to Get |
5-35 |
Wooden |
Paralysing Bite |
Physical |
12 |
2 |
50 Elder Points |
20,000 |
0 |
Common |
5-35 |
Wooden |
Blood Mend |
Physical |
10 |
15 |
50 Elder Points |
57,500 |
0 |
Common |
5-35 |
Wooden |
Taste for Blood |
Sensory |
10 |
12 |
50 Elder Points |
55,000 |
0 |
Common |
5-35 |
Wooden |
Ancient Strength |
Physical |
18 |
10 |
50 Elder Points |
100,000 |
0 |
Uncommon |
5-35 |
Wooden |
Resonance Vision |
Sensory |
16 |
15 |
50 Elder Points |
200,000 |
0 |
Uncommon |
5-35 |
Wooden |
Horde of Snakes |
Transformation |
10 |
11 |
50 Elder Points |
|
0 |
Uncommon |
5-35 |
Wooden |
Drain Essence |
Physical |
25 |
20 |
50 Elder Points |
375,000 |
0 |
Rare |
5-35 |
Wooden |
Mental Anguish |
Sensory |
29 |
20 |
50 Elder Points |
|
0 |
Rare |
5-35 |
Wooden |
Giant Bat |
Transformation |
26 |
23 |
50 Elder Points |
750,000 |
0 |
Rare |
36-200 |
Ornamental |
Necrotic Fangs |
Physical |
15 |
20 |
50 Elder Points |
250,000 |
0 |
Common |
36-200 |
Ornamental |
Concealing Shadows |
Physical |
20 |
25 |
50 Elder Points |
350,000 |
0 |
Common |
36-200 |
Ornamental |
Insatiable Hunger |
Sensory |
21 |
18 |
50 Elder Points |
375,000 |
0 |
Common |
36-200 |
Ornamental |
Fiery Grip |
Physical |
20 |
36 |
50 Elder Points |
600,000 |
0 |
Uncommon |
36-200 |
Ornamental |
Otherworldly Sight |
Sensory |
30 |
28 |
50 Elder Points |
500,000 |
0 |
Uncommon |
36-200 |
Ornamental |
Exsanguinate |
Physical |
70 |
44 |
50 Elder Points |
1,900,000 |
0 |
Rare |
36-200 |
Ornamental |
Pavor Nocturnus |
Sensory |
40 |
70 |
50 Elder Points |
2,000,000 |
0 |
Rare |
36-200 |
Ornamental |
Fallen Angel |
Transformation |
55 |
35 |
50 Elder Points |
5,000,000 |
0 |
Rare |
|
|
|
253431 visitors (910037 hits)
|
|
|
|
|
|
|
|